1. Abilities
  2. space_combat
  3. freeflight
  4. turrets
  5. republic_medium

Missile

Missile

GOLD STANDARD DOCUMENTATION:
This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.

See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
Missile
  • [0s]
    Missile

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 70
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • SPVP Weapon Damage
      - Amount = (float) 1