Missile Blast
Missile Blast
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140984444131479084 |
Combat log ID: | 3398719290474496 |
FQN: | abl. |
Star Wars name: | Missile Blast |
Other languages: | Raketeneinschlag Explosion de missile |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141151495902604885 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. boss_ 3. atst_ missile_ blast/16/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [6s]
Effect #2Slot: Debuff Duration: 6s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s
Conditions: - Can only be called by other effects
Global ID: 16141148197367720316 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. boss_ 3. atst_ missile_ blast/16/2 - Set Duration
- [hidden] [does not expire]
Effect #3Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Conditions: - <
- If hitpoints of CASTER > 75%
- Can only be called by other effects
Global ID: 16141149296879348687 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. boss_ 3. atst_ missile_ blast/16/3 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_groundwarning_small
- 2
- When channel ended
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_fire_small - Add effect #7 to TARGET from CASTER
- [hidden] [does not expire]
Effect #4Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Conditions: - <
- If hitpoints of CASTER ≤ 75%
- If hitpoints of CASTER > 50%
- Can only be called by other effects
Global ID: 16141154794437485390 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. boss_ 3. atst_ missile_ blast/16/4 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_groundwarning_medium
- 2
- When channel ended
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_fire_medium - Add effect #8 to TARGET from CASTER
- [hidden] [does not expire]
Effect #5Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Conditions: - <
- If hitpoints of CASTER ≤ 50%
- If hitpoints of CASTER > 25%
- Can only be called by other effects
Global ID: 16141155893949113753 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. boss_ 3. atst_ missile_ blast/16/5 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_groundwarning_large
- 2
- When channel ended
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_fire_large - Add effect #9 to TARGET from CASTER
- [hidden] [does not expire]
Effect #6Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Conditions: - <
- If hitpoints of CASTER ≤ 25%
- Can only be called by other effects
Global ID: 16141152595414229152 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. boss_ 3. atst_ missile_ blast/16/6 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_groundwarning_huge
- 2
- When channel ended
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_fire_huge - Add effect #10 to TARGET from CASTER
- [hidden] [3s]
Effect #7Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141153694925857523 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. boss_ 3. atst_ missile_ blast/16/7 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Forward
- Sort Type = Closest
- Radius = 1.3m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Backward
- Sort Type = Closest
- Radius = 1.3m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Right
- Sort Type = Closest
- Radius = 1.2m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 4
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Left
- Sort Type = Closest
- Radius = 1.2m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- [hidden] [3s]
Effect #8Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141141600297967522 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. boss_ 3. atst_ missile_ blast/16/8 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Forward
- Sort Type = Closest
- Radius = 2.1m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Backward
- Sort Type = Closest
- Radius = 2.1m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Right
- Sort Type = Closest
- Radius = 2.1m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 4
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Left
- Sort Type = Closest
- Radius = 2.1m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- [hidden] [3s]
Effect #9Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141142699809591805 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. boss_ 3. atst_ missile_ blast/16/9 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Forward
- Sort Type = Closest
- Radius = 3m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Backward
- Sort Type = Closest
- Radius = 3m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Right
- Sort Type = Closest
- Radius = 3m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 4
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Left
- Sort Type = Closest
- Radius = 3m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- [hidden] [3s]
Effect #10Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141067339646864006 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 2. mob. boss. boss_ 3. atst_ missile_ blast/16/10 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Forward
- Sort Type = Closest
- Radius = 4m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Backward
- Sort Type = Closest
- Radius = 4m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Right
- Sort Type = Closest
- Radius = 4m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 4
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Left
- Sort Type = Closest
- Radius = 4m
- Distance = 35m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_2. mob. boss. boss_3. atst_missile_blast_impact - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0