Missile Blast
Missile Blast
Fires a pair of highly explosive missiles at a target location.
Attributes
Type: | active |
Activation time: | 1s channel |
Target type: | Ground |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140922320721286527 |
Combat log ID: | 4093344351256576 |
FQN: | abl. |
Star Wars name: | Missile Blast |
Other languages: | Raketeneinschlag Explosion de missile |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (1s) On death: Effect is removed Tick rate: 0.5s (2 ticks) # occurrences: 0 Tags: tag. abl. utility. is_ aoe Target overrides: - [target override] Caster
Global ID: 16141030092881312814 FQN: abl. daily_ area. iokath. imperial. daily_ quest_ 01. mortar/7/1 - 1
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectuprisings. denova. trench_runner. turret. missiles - Add effect #2 to TARGET from CASTER
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141031192392940955 FQN: abl. daily_ area. iokath. imperial. daily_ quest_ 01. mortar/7/2 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3.3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 24
- Sort Type = Closest
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 9
- Standard Health Percent Min = (float) 9
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- [2s]
Knockdown
Prone and unable to act.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. , tag.utility. is_ aoe abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Global ID: 16141032291904568276 Combat log ID: 4093344351256852 FQN: abl. daily_ area. iokath. imperial. daily_ quest_ 01. mortar/7/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at target, immediately knockdown, momentum = 2.5, 30° pitch, 0° yaw
- Play appearance epp.
standard_vfx. , dependent on calling effectstandard_explosion_large