1. Abilities
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. trash
  8. trandoshan_stealth_sentry
  9. difficulty_1
  10. missile_blast

Missile Blast

missileBlast

Missile Blast

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140916139500704435

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileBlast
Missile Blast
2
missileBlast
Missile Blast
3
missileBlast
Missile Blast
4
thrownThrown – Unable to act.
  • [hidden] [0s] [not displayed]
    missileBlastEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If CASTER is positioned not more than 30m to center of TARGET
        AND
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_stealth_sentry.​hit_by_missile
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [3s]
    missileBlastMissile Blast

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . missile_blast . missile_blast_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.45
      - Standard Health Percent Min = (float) 0.45
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Add effect #4 to TARGET from TARGET, Combat Math Only
  • [hidden] [0s] [not displayed]
    missileBlastEffect #3

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trandoshan_stealth_sentry.​hit_by_missile
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp . bounty_hunter . missile_blast . missile_blast_splash_damage, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.45
      - Standard Health Percent Min = (float) 0.45
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [2s]
    thrownThrown
    Unable to act.

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1.5, 65° pitch, 0° yaw