Near To Wreck
Near To Wreck
An invisible buff applied to the player when they are near to the wreck. (ie inside a trigger) Removed when they leave. Checked when they use their comm beacon.
HACK- This is not an elegant solution. We need the ability to check if the player is withing a certain distance of a POI.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140985867496483815 |
Combat log ID: | 809468191309824 |
FQN: | abl. |
Star Wars name: | Near To Wreck |
Other languages: | Wracknähe Proche de la ruine |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [180s]
Near To WreckSlot: Buff Duration: 3m 0s On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3m 0s
- Max Duration = (time) 0s
Global ID: 16141014663988625966 FQN: abl. quest. location. hoth. world. stand_ and_ fight. near_ to_ wreck/0/1 - Set Stack Limit