1. Abilities
  2. event
  3. bounty_hunting
  4. crime_lords
  5. lord_trok
  6. nightmare

Nightmare

nightmare

Nightmare

Sends a nightmare down upon a random enemy within 8 meters, causing them to cower in fear for 5 seconds. Damage causes this effect to end prematurely.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.event.bounty_hunting.crime_lords.lord_trok

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
nightmare
Nightmare
2
afraidAfraid – Unable to act. Effect breaks on damage.
  • [0s] [not displayed]
    nightmareEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.nightmare.cast_instant, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [5s]
    afraidAfraid
    Unable to act. Effect breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.nightmare.stun, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
  • 2
    • When character takes damage, delayed by 1.5s

    Perform the following actions:

    • Remove this effect