1. Abilities
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. imperial
  7. targeted_misfire
  8. droid_eye_blast

Optical Array Discharge

turbulence

Optical Array Discharge

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
turbulence
Optical Array Discharge
2
turbulence
Optical Array Discharge
3
turbulence
Optical Array Discharge
4
thrownKnockdown – Prone and unable to act.
  • [0s] [not displayed]
    turbulenceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_eye_blast_fire
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Delay next ability by 1.5s (GCD)
  • [hidden] [1.6s]
    turbulenceEffect #2

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    turbulenceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.26
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​debuff.​knockdown

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 0.5, 0° pitch, 0° yaw
    • Stun the TARGET