1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_1
  8. player_rocket

Orbital Strike

orbitalbombardment

Orbital Strike

Calls in support from orbiting warships, dealing <<1>> elemental damage over <<2>> seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.flashpoint.corellia.republic.enemy.boss_1.anti_walker_rocket

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
orbitalbombardment
Orbital Strike
2
orbitalbombardment
Orbital Strike
3
orbitalbombardment
Orbital Strike
  • [hidden] [6s]
    orbitalbombardmentEffect #1

    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . agent . orbital_strike . laser_explosion, dependent on calling effect
    • Add effect #4 to TARGET from TARGET
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.07
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.7
      - Health Steal Percentage = (float) 0
    • Dispel all effects
  • [hidden] [9s]
    orbitalbombardmentEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . player . gtaoe_reticle . empire . scale_8m_v2016, dependent on calling effect
  • [3s]
    thrownThrown
    Unable to act.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1.1, 88° pitch, 45° yaw
  • [0s] [not displayed]
    orbitalbombardmentEffect #4

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Play appearance epp . npc . ability . tech . orbital_bombardment . shake, dependent on calling effect