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  8. overload_saber

Overload Saber

vengefulstrike

Overload Saber

Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
3
vengefulstrikeOverload Saber – Melee attacks cause the target to burn.
2
3
burnedBurning (Physical) – Periodic elemental damage.
  • [15s]
    vengefulstrikeOverload Saber
    Melee attacks cause the target to burn.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.overload_saber.cast_instant
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) 3
      - Amount Min = (float) 3
      - Amount Percent = (float) 0
  • 2
    • When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 1.5s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 1.5s

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • [6s]
    burnedBurning (Physical)
    Periodic elemental damage.

  • 1
    • When effect ticks
    • When stacks of this effect increase

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0