1. Abilities
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. round_07
  7. nocturno
  8. perfect_defense

Perfect Defense

absorbtionfield

Perfect Defense

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.exp.seasons.01_dailies.the_arena.group_08.nocturno

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
absorbtionfieldPerfect Defense – Nocturno's trademark style. Drastically reduces all damage received, but similarly reduces her movement speed. This effect ends if Nocturno is stunned.
2
unnatural_longevity
PD Slow (Active)
  • [does not expire]
    absorbtionfieldPerfect Defense
    Nocturno's trademark style. Drastically reduces all damage received, but similarly reduces her movement speed. This effect ends if Nocturno is stunned.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Damage Received Modifier (Percentage), increase by -0.8
    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_07.nocturno.perfect_defense_cast, dependent on calling effect
    • Execute hydra hook Perfect_Defense
  • 2

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​nocturno.​perfect_defense_slow_suppressed
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​nocturno.​perfect_defense_slow
    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_07.nocturno.perfect_defense_dispel, dependent on calling effect
  • [hidden] [does not expire]
    unnatural_longevity PD Slow (Active)

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • [hidden] [does not expire]
    vitalshots PD Slow (Suppressed)

  • 1
    • When effect ticks

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect