1. Abilities
  2. operation
  3. ossus_lair
  4. boss
  5. trash
  6. viscount
  7. pheromonic_blast_gtaoe

Pheromonic Blast

icon_mutaintbrains_02

Pheromonic Blast

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
icon_mutaintbrains_02
Pheromonic Blast
3
icon_mutaintbrains_02Toxic Pheromone Coating (Physical) – Taking heavy internal damage over time. Threat generation increased by an order of magnitude. In addition to being toxic, these pheromones also make this target an exceptionally salient stimulus.
4
icon_mutaintbrains_02
Pheromonic Blast
  • [0s] [not displayed]
    icon_mutaintbrains_02Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.ossus_lair.boss.queen.queen.pheromonic_blast.impact, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 32
      - Sort Type = Closest
      - Radius = 7.5m

    Only when the following conditions are met:

      • <
        • <
          • If TARGET has an effect with the tag tag.​abl.​operation.​ossus_lair.​boss.​queen.​egg.​state_manager_base
          OR
          • If TARGET is a player
          >
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 32
      - Sort Type = Closest
      - Radius = 22.5m

    Only when the following conditions are met:

      • <
        • <
          • If TARGET has an effect with the tag tag.​abl.​operation.​ossus_lair.​boss.​queen.​egg.​state_manager_base
          OR
          • If TARGET is a player
          >
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    icon_mutaintbrains_02Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 7.5m to ground target center of TARGET
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [15s]
    icon_mutaintbrains_02Toxic Pheromone Coating (Physical)
    Taking heavy internal damage over time. Threat generation increased by an order of magnitude.

    In addition to being toxic, these pheromones also make this target an exceptionally salient stimulus.


  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0.5s]
    icon_mutaintbrains_02Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.32
      - Standard Health Percent Min = (float) 0.32
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0