1. Abilities
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. shadow_walker
  7. leap_in_light

Photosensitivity

suckerpunch

Photosensitivity

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
suckerpunch
Pounce
2
suckerpunch
Photosensitivity
3
suckerpunch
Photosensitivity
  • [hidden] [0.8s]
    suckerpunchPounce

    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp . operation . dxun . boss . holding_pens . shadow_walker . pounce_in_light . ground_impact, dependent on calling effect
    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at primary target, never knockdown, momentum = 3.2, 22° pitch, 180° yaw
  • [hidden] [5s]
    suckerpunchEffect #2

    • When effect ticks the 1th time

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . holding_pens . shadow_walker . pounce_in_light . recoil, dependent on calling effect
    • When effect expires

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . holding_pens . shadow_walker . pounce_in_light . recoil_exit, dependent on calling effect
    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation
    • When effect expires
    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.21
      - Standard Health Percent Min = (float) 0.19
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect expires
    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag 4822139846279611192

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    suckerpunchEffect #3

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.999
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0