1. Abilities
  2. creature
  3. colicoid_droid
  4. giant
  5. special_attack_1

Plasma Pulse

spaceupgradepowerconversionmodule

Plasma Pulse

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.boss.alderaan.superboss_siegebreaker

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spaceupgradepowerconversionmodule
Plasma Pulse
2
spaceupgradepowerconversionmoduleGuidence Laser – Taking periodic Elemental and Energy damage.
  • [hidden] [does not expire]
    spaceupgradepowerconversionmoduleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.creature.colicoid_droid.giant.special_attack_1, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.11
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [does not expire]
    spaceupgradepowerconversionmoduleGuidence Laser
    Taking periodic Elemental and Energy damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.colicoid_droid.giant.head_laser, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.01
      - Standard Health Percent Min = (float) 0.01
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0