1. Abilities
  2. itm
  3. tactical
  4. sow
  5. age_smu
  6. op_sco
  7. let_ruf
  8. dmg_burst_01

Poison Overload

frenzy

Poison Overload

Toxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast's cooldown is extended by 9 seconds.

Attributes

Conditions

Metadata

Users

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
frenzy
Poison Overload
2
8
frenzy
Poison Overload (Corrosive Dart)
3
8
frenzy
Poison Overload (Corrosive Grenade)
4
8
frenzy
Bleed Overload (Vital Shot)
5
8
frenzy
Bleed Overload (Shrap Bomb)
  • [hidden] [24s]
    frenzyPoison Overload (Corrosive Dart)

  • 1
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • 2
    • When character takes damage that does not get redirected from tag tag.abl.agent.toxic_blast_initial_damage

    Perform the following actions:

    • Play appearance epp.agent.volatile_substance.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03075
      - Standard Health Percent Min = (float) 0.03075
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3075
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • 3
    • On Effect Dispelled
      - Tag Exclusions = (string)
      - Actor = (int) 2
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Tags: tag.abl.agent.corrosive_dart_dupe

    Perform the following actions:

    • Remove this effect
  • [hidden] [24s]
    frenzyPoison Overload (Corrosive Grenade)

  • 1
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • 2
    • When character takes damage that does not get redirected from tag tag.abl.agent.toxic_blast_initial_damage

    Perform the following actions:

    • Play appearance epp.agent.volatile_substance.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • 3
    • On Effect Dispelled
      - Tag Exclusions = (string)
      - Actor = (int) 2
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Tags: 2801865545349223710

    Perform the following actions:

    • Remove this effect
  • [hidden] [24s]
    frenzyBleed Overload (Vital Shot)

  • 1
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • 2
    • When character takes damage that does not get redirected from tag tag.abl.smuggler.sanguinary_shot_initial_damage

    Perform the following actions:

    • Play appearance epp.smuggler.blood_boiler.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03075
      - Standard Health Percent Min = (float) 0.03075
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3075
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • 3
    • On Effect Dispelled
      - Tag Exclusions = (string)
      - Actor = (int) 2
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Tags: tag.abl.smuggler.vital_shot_dupe

    Perform the following actions:

    • Remove this effect
  • [hidden] [24s]
    frenzyBleed Overload (Shrap Bomb)

  • 1
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • 2
    • When character takes damage that does not get redirected from tag tag.abl.smuggler.sanguinary_shot_initial_damage

    Perform the following actions:

    • Play appearance epp.smuggler.blood_boiler.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • 3
    • On Effect Dispelled
      - Tag Exclusions = (string)
      - Actor = (int) 2
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Tags: tag.abl.smuggler.shrap_bomb_dupe

    Perform the following actions:

    • Remove this effect