1. Abilities
  2. flashpoint
  3. umbara
  4. enemy
  5. boss
  6. slybex
  7. leap_attack_add

Pounce

abl_sijc_sosa_force_mobility

Pounce

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sijc_sosa_force_mobility
Pounce
2
abl_sijc_sosa_force_mobility
Pounce
3
abl_sijc_sosa_force_mobility
Pounce
4
abl_sijc_sosa_force_mobility
Pounce
  • [hidden] [4s]
    abl_sijc_sosa_force_mobilityEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.umbara.enemy.boss.slybex.leap_attack
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 20° pitch, 0° yaw
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    abl_sijc_sosa_force_mobilityEffect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 1
  • 2
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [0.5s]
    abl_sijc_sosa_force_mobilityEffect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    abl_sijc_sosa_force_mobilityEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0