1. Abilities
  2. flashpoint
  3. umbara
  4. enemy
  5. boss
  6. rancor
  7. power_leap

Power Leap

forceCharge

Power Leap

Attributes

Conditions

Metadata

Users

Used by
  • class.flashpoint.umbara.enemy.boss.rancor.vixian_mauler

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceCharge
Power Leap
2
immobilizedImmobilized – Unable to move.
3
forceCharge
Power Leap
4
forceCharge
Power Leap
5
abl_tr_vg_muzzle_augsImpact Stumble – Ballistic Knockdown with a 1 second stun
  • [hidden] [1.5s]
    forceChargeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.umbara.enemy.boss.rancor.power_leap
    • Teleport To Target
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [1.5s]
    immobilizedImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.umbara.enemy.boss.rancor.duck
  • [hidden] [1.5s]
    forceChargeEffect #3

  • 1
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​flashpoint.​umbara.​enemy.​boss.​rancor.​ground_pound_completed
  • [0s] [not displayed]
    forceChargeEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 8m

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
  • [1s]
    abl_tr_vg_muzzle_augsImpact Stumble
    Ballistic Knockdown with a 1 second stun

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 5° pitch, 0° yaw
    • Stun the TARGET