1. Abilities
  2. operation
  3. ilum_lair
  4. boss
  5. fleshdroid
  6. prepare_for_harvest

Prepare for Harvest

wither

Prepare for Harvest

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
wither
Prepare for Harvest
2
wither
Prepare for Harvest
3
wither
Prepare for Harvest
  • [hidden] [1.25s]
    witherEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 500m

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    witherEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.prepare_for_harvest.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0.5s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.075
      - Standard Health Percent Min = (float) 0.075
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Execute ability

      Digestive Enzyme Application

      FQN: abl.​operation.​ilum_lair.​boss.​fleshdroid.​digestive_enzyme

      Digestive Enzyme Application
      from TARGET to TARGET
    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.prepare_for_harvest.prepare_for_harvest_hit_fx, dependent on calling effect
  • [hidden] [2s]
    witherEffect #3