1. Abilities
  2. dynamic_events
  3. dantooine
  4. world_boss
  5. core_rejection

Prox Rejector

emittermatrix1

Prox Rejector

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
emittermatrix1
Prox Rejector
2
10
emittermatrix1Ramping – Dealing increasing damage.
3
emittermatrix1
Prox Rejector
  • [hidden] [does not expire]
    emittermatrix1Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.rejector_pulse, dependent on calling effect
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 65m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.shockwave.shockwave_impact_negative, dependent on calling effect
  • 4
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 5
    • When channel ended

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

  • [2s]
    emittermatrix1Ramping
    Dealing increasing damage.

  • [hidden] [10s]
    emittermatrix1Effect #3

  • 1
    • When effect is applied

    Perform the following actions: