1. Abilities
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. trash
  8. rail_turret
  9. random_rail_shot_70m

Random Rail Shot

Random Rail Shot

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.trash.oasis_city.operations_commander_rail_turret

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rangeddpsunlockTarget Rule: Random – Currently selecting targets at random.
2
Rail Shot
  • [does not expire]
    rangeddpsunlockTarget Rule: Random
    Currently selecting targets at random.

  • 1
    • When effect ticks

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​rail_turret.​random_rail_shot_invalid_target
        AND
        • If TARGET is alive
        AND
        • If CASTER is positioned ≤ 70m to melee distance of TARGET
        AND
        • If TARGET is an enemy
        AND
        • If CASTER is in combat
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    Rail Shot

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.trash.rail_turret.rail_shot_probe, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0