Random Rail Shot
Random Rail Shot
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141055670198392448 |
Combat log ID: | 3158029323206656 |
FQN: | abl. |
Star Wars name: | Random Rail Shot |
Other languages: | Zufälliger Railschuss Tir aligné aléatoire |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Target Rule: Random
Currently selecting targets at random.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1.5s # occurrences: 0 Global ID: 16141145452115397265 Combat log ID: 3158029323206912 FQN: abl. qtr. 1x6. raid. darvannis. enemy. trash. rail_ turret. random_ rail_ shot_ 70m/3/1 - 1
- When effect ticks
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.qtr.1x6.raid.darvannis.enemy.trash.rail_turret.random_rail_shot_invalid_target
- If TARGET is alive
- If CASTER is positioned ≤ 70m to melee distance of TARGET
- If TARGET is an enemy
- If CASTER is in combat
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Rail ShotSlot: Debuff Duration: instant # occurrences: 0 Global ID: 16141142153580517368 Combat log ID: 3158029323206922 FQN: abl. qtr. 1x6. raid. darvannis. enemy. trash. rail_ turret. random_ rail_ shot_ 70m/3/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x6. raid. darvannis. trash. rail_turret. rail_shot_probe - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0