1. Abilities
  2. operation
  3. iokath
  4. trash
  5. magma_droid
  6. flurry

Ranged Attack

melted_silicon_nuget

Ranged Attack

(Standard attack for Battle Droid)

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.iokath.trash.magma_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
melted_silicon_nuget
Ranged Attack
2
10
melted_silicon_nugetArmor Melt [Any] – Armor reduced by 2% per stack.
3
10
melted_silicon_nugetArmor Melt [Any] – Armor reduced by 10% per stack.
  • [0s] [not displayed]
    melted_silicon_nugetEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

    • Play appearance epp.operation.iokath.trash.magma_droid.ranged_flurry
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Play appearance epp.operation.iokath.trash.magma_droid.ranged_flurry
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from TARGET
  • [15s]
    melted_silicon_nugetArmor Melt [Any]
    Armor reduced by 2% per stack.

  • 1
    • When effect is applied
    • When stacks of this effect decrease
    • When stacks of this effect increase

    Perform the following actions:

  • [15s]
    melted_silicon_nugetArmor Melt [Any]
    Armor reduced by 10% per stack.

  • 1
    • When effect is applied
    • When stacks of this effect decrease
    • When stacks of this effect increase

    Perform the following actions: