1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. adds
  9. soldier_flurry

Ranged Attack

blaster_generic

Ranged Attack

A series of ranged shots for an NPC

Attributes

Conditions

Metadata

Used by

Used by

    Related effects, buffs and debuffs

    • [0s] [not displayed]
      blaster_genericEffect #1

      • On Apply

      Only when the following conditions are met:

        • If difficulty is set to 16-man

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) true
        - Unknown (609) = (bool) false
        - Flurry Blows Min = (int) 1
        - Flurry Blows Max = (int) 3
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0.02
        - Standard Health Percent Min = (float) 0.02
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Slots = Int(2)
      • On Apply

      Perform the following actions:

      • Play appearance epp . flurry . npc . ranged
      • On Apply

      Only when the following conditions are met:

        • If difficulty is set to 8-man HM

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) true
        - Unknown (609) = (bool) false
        - Flurry Blows Min = (int) 1
        - Flurry Blows Max = (int) 3
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0.02
        - Standard Health Percent Min = (float) 0.02
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Slots = Int(2)
      • On Apply

      Only when the following conditions are met:

        • If difficulty is set to 8-man SM

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) true
        - Unknown (609) = (bool) false
        - Flurry Blows Min = (int) 1
        - Flurry Blows Max = (int) 3
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0.02
        - Standard Health Percent Min = (float) 0.02
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Slots = Int(2)