1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. boss3
  6. malgus
  7. teleport_strike_dmg

Relentless Assault

Relentless Assault

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Relentless Assault
2
stimpack
Taunted by Invis NPC
4
Relentless Assault
5
Relentless Assault
6
Relentless Assault
7
Relentless Assault
  • [10s]
    stimpack Taunted by Invis NPC

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 10s
  • [3s]
    Relentless Assault

  • [0.25s]
    Relentless Assault

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.ip_cpt.laser_blast, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #5

  • [0.25s]
    Relentless Assault

  • 1
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.ip_cpt.laser_array_fire, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #7 to TARGET from CASTER