1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. boss3
  6. malgus
  7. teleport_strike_leaps

Relentless Assault

Leaping_Lightsabers_6_0

Relentless Assault

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
2
Leaping_Lightsabers_6_0
Relentless Assault
4
Leaping_Lightsabers_6_0
Teleport Strike Target
5
taunt
Relentless Assault
6
Leaping_Lightsabers_6_0
Relentless Assault
7
Leaping_Lightsabers_6_0
Relentless Assault
8
Leaping_Lightsabers_6_0
Relentless Assault
9
stimpack
Fallhthrough timer for attack wave reset
10
cc_aggressiveRelentless Assault – Immune to taunts.
11
Leaping_Lightsabers_6_0
Relentless Assault
  • [3s]
    Leaping_Lightsabers_6_0Relentless Assault

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss3.leap, dependent on calling effect
  • 2
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 400m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​elom.​boss3.​not_start_point
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​elom.​boss3.​teleport_strike_targets
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • [1s]
    Leaping_Lightsabers_6_0Relentless Assault

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss3.teleport_strike_enter, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.flashpoint.elom.bosses.boss3.teleport_strike_exit, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [13s]
    Leaping_Lightsabers_6_0 Teleport Strike Target

  • 2
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [1.5s]
    tauntEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 2
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 400m

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​flashpoint.​elom.​boss3.​leaps_remaining
        AND
        • If CASTER is positioned 22m to 100m to melee distance of TARGET
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​elom.​boss3.​not_start_point
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​elom.​boss3.​teleport_strike_targets
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • 3
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [1s]
    Leaping_Lightsabers_6_0Relentless Assault

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss3.teleport_strike_enter, dependent on calling effect
    • Teleport To Target
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.elom.boss3.leaps_remaining
  • 3
    • When effect expires

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss3.teleport_strike_exit, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [3s]
    Leaping_Lightsabers_6_0Relentless Assault

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialOrientation_DisablePitch = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Caster
      - InitialOrientation_ToEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_DistanceValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - Height_DistanceSource = (string) aoeTarget_Caster
      - Height_DistanceTarget = (string) aoeTarget_Target
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      Relentless Assault

      FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​teleport_strike_aoe

      Relentless Assault

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 2
      - Max Lifespan = (float) 2
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.6
      - Min Distance = (float) 0
      - First Tick Delay = (float) 1
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • [0s] [not displayed]
    Leaping_Lightsabers_6_0Effect #8

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER > 66%
        AND
        • If hitpoints of CASTER ≤ 100%
        >

    Perform the following actions:

    • Set attack wave to #1
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER > 33%
        AND
        • If hitpoints of CASTER ≤ 66%
        >

    Perform the following actions:

    • Set attack wave to #2
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If hitpoints of CASTER ≤ 33%

    Perform the following actions:

    • Set attack wave to #3
  • 4
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​elom.​boss3.​leaps_remaining
  • [hidden] [24s]
    stimpack Fallhthrough timer for attack wave reset

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [20s]
    cc_aggressiveRelentless Assault
    Immune to taunts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
  • [0s] [not displayed]
    Leaping_Lightsabers_6_0Effect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 1.5s