1. Abilities
  2. daily_area
  3. ziost
  4. lair_boss
  5. rifts
  6. rift_pulses

Rift Touched

sorcererhaste

Rift Touched

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sorcererhaste
Rift Touched
2
sorcererhasteRift Touched – You are rift touched. Healing received reduced and speed slowed.
3
sorcererhasteRift Touched – The Colossal Monolith has been Rift Touched. Damage increased. Damage taken reduced.
4
sorcererhaste
Rift Touched
5
ruusan_crystal
Energy Mismatch
6
luminous_green_crystal
Energy Mismatch
7
luminous_red_crystal
Energy Mismatch
8
luminous_yellow_crystal
Energy Mismatch
9
4
sorcererhasteAlignment of the Powers – Enough of the powers must be combined in this spot in order to prevent the real ultimate power.
10
sorcererhaste
Rift Touched
11
sorcererhaste
Rift Touched
  • [1s]
    sorcererhasteRift Touched
    You are rift touched. Healing received reduced and speed slowed.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

  • [1s]
    sorcererhasteRift Touched
    The Colossal Monolith has been Rift Touched. Damage increased. Damage taken reduced.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

  • [does not expire]
    sorcererhasteRift Touched

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ziost.lair_boss.gtaoe.indicator_1, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 65

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 7.5m to melee distance of TARGET
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Direction = Right
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 65

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 7.5m to melee distance of TARGET
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Direction = Backward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 65

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 7.5m to melee distance of TARGET
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 5
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Direction = Left
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 65

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 7.5m to melee distance of TARGET
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [0.6s]
    ruusan_crystalEnergy Mismatch

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_1
        >

    Perform the following actions:

    • Instantly kill the TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_1
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​ziost_lair_boss.​debuff_type_1
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_1

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.emote.kneel, dependent on calling effect
  • [hidden] [0.6s]
    luminous_green_crystalEnergy Mismatch

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_2
        >

    Perform the following actions:

    • Instantly kill the TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_2

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.emote.kneel, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_2
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​ziost_lair_boss.​debuff_type_2
  • [hidden] [0.6s]
    luminous_red_crystalEnergy Mismatch

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_3
        >

    Perform the following actions:

    • Instantly kill the TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_3

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.emote.kneel, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_3
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​ziost_lair_boss.​debuff_type_3
  • [hidden] [0.6s]
    luminous_yellow_crystalEnergy Mismatch

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_4
        >

    Perform the following actions:

    • Instantly kill the TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_4

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.emote.kneel, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​ziost_lair_boss.​debuff_type_4
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​ziost_lair_boss.​debuff_type_4
  • [20s]
    sorcererhasteAlignment of the Powers
    Enough of the powers must be combined in this spot in order to prevent the real ultimate power.

  • 1
    • When stacks of this effect increase to 2 stacks

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 2
    • When stacks of this effect increase to 4 stacks

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [0s] [not displayed]
    sorcererhasteEffect #10

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
  • [0s] [not displayed]
    sorcererhasteEffect #11

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER