1. Abilities
  2. flashpoint
  3. manaan
  4. boss
  5. sairisi
  6. security_droid
  7. security_punch

Riot Punch

Riot Punch

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.manaan.boss.sairisi.security_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Riot Punch
2
Riot Punch
3
forcethrowRiot Punch – Hit by a Riot Punch. Knocked airborne.
4
forcethrowRiot Punch – Hit by a Riot Punch. Knocked airborne.
5
Riot Punch
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​flashpoint.​manaan.​boss.​sairisi.​security_droid.​grapple_target applied by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​manaan.​boss.​sairisi.​security_droid.​grapple_taunt_immunity
  • [1.5s]
    forcethrowRiot Punch
    Hit by a Riot Punch. Knocked airborne.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 2, 90° pitch, 0° yaw
    • Stun the TARGET
  • [3s]
    forcethrowRiot Punch
    Hit by a Riot Punch. Knocked airborne.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 2.5, 90° pitch, 0° yaw
    • Stun the TARGET
  • [0s] [not displayed]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0