1. Abilities
  2. flashpoint
  3. voss
  4. sith_monstrosity
  5. tentacles
  6. forceful_slam

Root Rupture

forcepush

Root Rupture

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcepush
Root Rupture
2
forcepush
Root Rupture
3
forcepush
Root Rupture
  • [0s] [not displayed]
    forcepushEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 100m

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [3s]
    forcepushRoot Rupture

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.sith_monstrosity.tentacle.forceful_slam_warning, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
  • 3
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.flashpoint.voss.sith_monstrosity.tentacle.forceful_slam_impact, dependent on calling effect
  • 4
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcepushEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 20m

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 35° pitch, 0° yaw