1. Pouvoirs
  2. flashpoint
  3. voss
  4. sith_monstrosity
  5. tentacles
  6. forceful_slam

Rupture de racine

forcepush

Rupture de racine

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcepush
Rupture de racine
2
forcepush
Rupture de racine
3
forcepush
Rupture de racine
  • [0s] [not displayed]
    forcepushEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 100m

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [3s]
    forcepushRupture de racine

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.sith_monstrosity.tentacle.forceful_slam_warning, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
  • 3
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.flashpoint.voss.sith_monstrosity.tentacle.forceful_slam_impact, dependent on calling effect
  • 4
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcepushEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 20m

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 35° pitch, 0° yaw