1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. boss1
  6. savage

Savage

berserk

Savage

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.elom.ranphyx_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
berserk
Savage
2
berserkSavage – On Caster Please
3
berserk
Savage
4
berserk
Savage
5
berserk
Savage
6
afraidStunned – Unable to act.
  • [hidden] [does not expire]
    berserkEffect #1

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time
    • When effect ticks the 4th time
    • When effect ticks the 5th time
    • When effect ticks the 6th time

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​generic.​tag_a

    Perform the following actions:

    • Set attack wave to #2
    • Dispel all effects from tags tag.​abl.​buff.​taunt_immunity
  • 5
    • Just before this effect is removed

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​generic.​tag_a

    Perform the following actions:

    • Set attack wave to #1
    • Dispel all effects from tags tag.​abl.​buff.​taunt_immunity
  • [hidden] [does not expire]
    berserkEffect #2
    On Caster Please

  • 1
    • When channel ended

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 2
    • When channel ended

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 16-man SM, 16-man VM

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.npc.ability.creature.dragonbat.frenzied_onslaught.cancel
  • [hidden] [5s]
    berserkEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

  • [hidden] [5s]
    berserkEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

  • [0s] [not displayed]
    berserkEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

  • [3.5s]
    afraidStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.flashpoint.elom.bosses.boss1.roar.target, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect