1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_03
  6. skytrooper
  7. mouse_droid_search_passive

Scanning for Hostiles

focusfire

Scanning for Hostiles

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
focusfire
Scanning for Hostiles
2
focusfire
Scanning for Hostiles
3
focusfire
Scanning for Hostiles
4
focusfire
Scanning for Hostiles
5
focusfire
Scanning for Hostiles
  • [hidden] [does not expire]
    focusfireEffect #1

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    focusfireScanning for Hostiles

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 7.5m
      - Angle = (float) 60

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​stun
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_03.skytrooper.search_active, dependent on calling effect
  • 4
    • When character receives an effect with tags tag.abl.debuff.stun

    Perform the following actions:

    • Remove this effect
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    focusfireEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 1
      - Amount Modifier Fixed Min = (float) 1
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.exp.seasons.02.ep_03.skytrooper.attack, dependent on calling effect
  • [0s] [not displayed]
    focusfireEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Exit Combat
  • 2
    • When effect is applied

    Perform the following actions:

    • Exit Combat
  • [hidden] [4s]
    focusfireEffect #5

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER