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  6. skytrooper
  7. mouse_droid_search_passive

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focusfire

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Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
focusfire
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2
focusfire
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3
focusfire
Nach Feinden scannen
4
focusfire
Nach Feinden scannen
5
focusfire
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  • [hidden] [does not expire]
    focusfireEffect #1

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    focusfireNach Feinden scannen

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 7.5m
      - Angle = (float) 60

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​stun
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_03.skytrooper.search_active, dependent on calling effect
  • 4
    • When character receives an effect with tags tag.abl.debuff.stun

    Perform the following actions:

    • Remove this effect
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    focusfireEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 1
      - Amount Modifier Fixed Min = (float) 1
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.exp.seasons.02.ep_03.skytrooper.attack, dependent on calling effect
  • [0s] [not displayed]
    focusfireEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Exit Combat
  • 2
    • When effect is applied

    Perform the following actions:

    • Exit Combat
  • [hidden] [4s]
    focusfireEffect #5

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER