1. Abilities
  2. dynamic_events
  3. hoth
  4. glacial_fissure
  5. trial_by_fire
  6. suit_minigame
  7. sensors_5

Sensors

mercom_splashing_shells_imp

Sensors

Gives instructions to the Sensor Array.

Attributes

Conditions

Metadata

Users

Used by
  • apc.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.temp_sensors_5

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mercom_splashing_shells_imp
Sensors
2
mercom_splashing_shells_impSensing... – "Sensors" has been selected on the L.A.V.A. panel.
3
mercom_splashing_shells_imp
Sensors
4
mercom_splashing_shells_imp
Sensors
5
mercom_splashing_shells_imp
Sensors
6
mercom_splashing_shells_imp
Sensors
7
mercom_splashing_shells_imp
Sensors
8
mercom_splashing_shells_imp
Sensors
9
mercom_splashing_shells_imp
Sensors
10
mercom_splashing_shells_imp
Sensors
11
mercom_splashing_shells_imp
Sensors
12
mercom_splashing_shells_imp
Sensors
13
mercom_splashing_shells_imp
Sensors
14
mercom_splashing_shells_imp
Sensors
  • [0s] [not displayed]
    mercom_splashing_shells_impEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [3s]
    mercom_splashing_shells_impSensing...
    "Sensors" has been selected on the L.A.V.A. panel.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​ability_slot_4 applied by CASTER

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​ability_slot_4
  • 3
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​blank_5, tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​blank_4, tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​blank_3, tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​blank_2, tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​blank_1
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​activate applied by CASTER

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​calibrate applied by CASTER

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​charge applied by CASTER

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​autocalibrate applied by CASTER

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​hypercharge applied by CASTER

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 9
    • When effect is applied

    Perform the following actions: