1. Abilities
  2. dynamic_events
  3. ryloth
  4. city_hub
  5. band_together_1
  6. eab_serve

Serve!

emotebackfliptada

Serve!

Serve up some sweet moves!

Attributes

Conditions

Metadata

Users

Used by
  • apc.dynamic_events.ryloth.city_hub.band_together_1.serve

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
emotebackfliptada
Serve!
2
emotebackfliptada
Serve!
3
feintCounter-Serve! – Showing you what they got!
4
emotebackfliptada
Serve!
5
itm.mtx.emotes.arms_crossed_danceGame Face – Waiting to see what you've got.
  • [0s] [not displayed]
    emotebackfliptadaEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [7s]
    emotebackfliptadaEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 0%
    • Silence
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [6s]
    feintCounter-Serve!
    Showing you what they got!

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.itm.usable.dance_party_end, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​band_together_1.​waiting_to_serve
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.event.nar_nightlife.items.multi_dance, dependent on calling effect
  • 3
    • When effect expires

    Perform the following actions:

    • Play appearance epp.itm.usable.dance_party_end, dependent on calling effect
    • Add effect #5 to TARGET from TARGET
  • [does not expire]
    itm.mtx.emotes.arms_crossed_danceGame Face
    Waiting to see what you've got.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.mtx.emote.arms_crossed_dance, dependent on calling effect