Serve!
Serve!
Serve up some sweet moves!
Attributes
| Type: | active |
| Activation time: | 5s cast |
| Target type: | Friendly |
| AI type: | None |
Metadata
| Contained since: | PTS 8.0 #1 |
| Global ID: | 16141016628787497849 |
| Combat log ID: | 4984266597335040 |
| FQN: | abl. |
| Star Wars name: | Serve! |
| Other languages: | [Serve!] [Serve!] |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141076982718576303 FQN: abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. eab_ serve/4/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Dispel all effects from ability [eab_grant_serve]
[eab_grant_serve]
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.eab_grant_serve
- Play appearance epp.
itm. , dependent on calling effectusable. dance_party_end
- [hidden] [7s]
Effect #2Slot: Buff Duration: 7s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dynamic_ events. ryloth. city_ hub. band_ together_ 1. event_ cleanup abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. served Hydra script: hyd. dynamic_ events. ryloth. city_ hub. band_ together_ 1. inst_ quest_ scripting Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 7s
- Max Duration = (time) 7s
Conditions: - Can only be called by other effects
Global ID: 16141073684183692182 FQN: abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. eab_ serve/4/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 0%
- Silence
- [6s]
Counter-Serve!
Showing you what they got!Slot: Buff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 1 Tags: tag. abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. served Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s
Conditions: - Can only be called by other effects
Global ID: 16141074783695320517 Combat log ID: 4984266597335366 FQN: abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. eab_ serve/4/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
itm. , dependent on calling effectusable. dance_party_end - Dispel all effects from tags tag.abl.dynamic_events.ryloth.city_hub.band_together_1.waiting_to_serve
- 2
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
event. , dependent on calling effectnar_nightlife. items. multi_dance
- 3
- When effect expires
Perform the following actions:
- Play appearance epp.
itm. , dependent on calling effectusable. dance_party_end - Add effect #5 to TARGET from TARGET
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141071485160439596 FQN: abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. eab_ serve/4/4 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have one effect from
EmbarrasedEmbarrased
Not really feelin' the vibes.
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_dance_off_moves_npc
- If TARGET has one effect from
MovesMoves
You haven't even BEGUN to dance yet!
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_dance_off_moves_player
- If no previous subeffect met its conditions
- If CASTER does not have one effect from
Perform the following actions:
- Execute ability [eab_grant_finale] from TARGET to TARGET
[eab_grant_finale]
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.eab_grant_finale
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has one effect from
EmbarrasedEmbarrased
Not really feelin' the vibes.
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_dance_off_moves_npc
- If TARGET has one effect from
MovesMoves
You haven't even BEGUN to dance yet!
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_dance_off_moves_player
- If no previous subeffect met its conditions
- If CASTER has one effect from
Perform the following actions:
- Execute ability [eab_grant_serve] from TARGET to TARGET
[eab_grant_serve]
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.eab_grant_serve
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET does not have one effect from
MovesMoves
You haven't even BEGUN to dance yet!
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_dance_off_moves_player
- If no previous subeffect met its conditions
- If TARGET does not have one effect from
Perform the following actions:
- Execute ability [eab_grant_choke] from TARGET to TARGET
[eab_grant_choke]
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.eab_grant_choke
- [does not expire]
Game Face
Waiting to see what you've got.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. waiting_ to_ serve Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141072584672063843 Combat log ID: 4984266597335356 FQN: abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. eab_ serve/4/5 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
mtx. , dependent on calling effectemote. arms_crossed_dance