1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_bonus
  8. marauder_shadow_strike

Shadow Strike

forcecharge

Shadow Strike

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcecharge
Shadow Strike
2
forcecharge
Shadow Strike
3
immobilizedImmobilized (Physical) – Unable to move.
4
unleashShadowed – Temporarily Immune to stuns, snares, and knockdown effects.
  • [hidden] [0.1s]
    forcechargeEffect #1

    • On Apply

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp . npc . ability . force . shrouded_strike . attack, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.161
      - Standard Health Percent Min = (float) 0.121
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [1s]
    forcechargeEffect #2

    • On Apply

    Perform the following actions:

    • Ability Interrupt
      - Duration = (time) 1s
  • [3s]
    immobilizedImmobilized (Physical)
    Unable to move.

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_consular . force_slow . debuff, dependent on calling effect
  • [0.2s]
    unleashShadowed
    Temporarily Immune to stuns, snares, and knockdown effects.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Put TARGET into stealth
    • Mark as neutralized
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0