1. Abilities
  2. npc
  3. ability
  4. saber
  5. shatter

Shatter

armormelt

Shatter

Deals weapon damage plus internal damage over several seconds. Can only be used against Sundered targets (requires abl.npc.ability.saber.sundering_assault)

Attributes

Conditions

Metadata

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
armormelt
Shatter
2
bloomingshotBleeding (Physical) – Periodic internal damage.
  • [0s] [not displayed]
    armormeltEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.shatter.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.292
      - Standard Health Percent Min = (float) 0.252
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [12s]
    bloomingshotBleeding (Physical)
    Periodic internal damage.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.sith_warrior.shatter.impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.02
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0