Shock and Awe
Shock and Awe
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Ground |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141050120109288026 |
Combat log ID: | 4245759855689728 |
FQN: | abl. |
Star Wars name: | Shock and Awe |
Other languages: | Schockstarre Choc et émerveillement |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (3s) On death: Effect is removed Tick rate: 0.4s (7 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140963135656427480 FQN: abl. event. pirate_ onslaught. pirate. heroic. walker. missile_ attack/5/1 - 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. atst. targeted_missile_attack_v2
- 2
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- Play appearance epp.
npc. , dependent on calling effectutility. gtaoe_reticle. generic_red. scale_5m
- [hidden] [1s]
Effect #2Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16140959837121529121 FQN: abl. event. pirate_ onslaught. pirate. heroic. walker. missile_ attack/5/2 - Set Duration
- 1
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.24
- Standard Health Percent Min = (float) 0.24
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0