1. Abilities
  2. qtr
  3. 1x2
  4. daily
  5. the_black_hole
  6. imperial
  7. the_end_of_torvix
  8. shock_rocket_gtaoe

Shock Rocket

stimpack

Shock Rocket

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
Shock Rocket
2
stimpack
Shock Rocket
  • [hidden] [0s]
    stimpackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 2
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.shock_rocket.cast_instant, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.shock_rocket.impact, dependent on calling effect
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.plasma_charge.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    stimpackEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, never knockdown, momentum = 2.5, 45° pitch, 0° yaw