1. Abilities
  2. flashpoint
  3. copero
  4. boss_3
  5. shoto_impale

Shoto Impale

abl_jk_gu_thwart

Shoto Impale

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_gu_thwart
Shoto Impale
2
impaleImpaled – Impaled by Valss' shoto saber. Movement speed reduced.
  • [0s]
    abl_jk_gu_thwartShoto Impale

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 3
      - Travel Speed = (float) 2
      - Travel Time = (time) 1s
    • Play appearance epp.flashpoint.copero.boss.boss_3.shiv_close, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Execute ability

      Impulse

      FQN: abl.​flashpoint.​copero.​boss_3.​force_pulse

      Impulse
      from CASTER to TARGET
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Execute ability

      Impulse

      FQN: abl.​flashpoint.​copero.​boss_3.​force_pulse

      Impulse
      from CASTER to TARGET
  • [9s]
    impaleImpaled
    Impaled by Valss' shoto saber. Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.copero.boss.boss_3.shiv_throw_impact, dependent on calling effect
    • Set movement speed to 60%
  • [0s] [not displayed]
    abl_jk_gu_thwartEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 2s