1. Abilities
  2. operation
  3. oricon
  4. palace
  5. boss
  6. tyrans
  7. tile_logic
  8. turn_yellow

Simplification

genericstonetablet

Simplification

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_tyrans.dread_master_tyrans

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
genericstonetablet
Simplification
2
genericstonetablet
Simplification
3
genericstonetabletSimplification – Soon there will be less. You are being ignored
4
genericstonetablet
Simplification
5
genericstonetablet
Simplification
6
genericstonetablet
Simplification
7
genericstonetablet
Simplification
8
genericstonetablet
Simplification
  • [hidden] [12s]
    genericstonetabletEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #5 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Execute hydra hook to_yellow_phase (object self = Target)
  • [4s]
    genericstonetabletSimplification
    Soon there will be less. You are being ignored

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.tyrans.player_yellow_indicator, dependent on calling effect
    • Mark as neutralized
    • Add effect #8 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [0.5s]
    genericstonetabletEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook turn_red
  • [hidden] [180s]
    genericstonetabletEffect #5

  • [hidden] [1s]
    genericstonetabletEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook random_taunt
  • [0s] [not displayed]
    genericstonetabletEffect #7

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​oricon.​palace.​tyrans.​has_been_red_circle
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #5 to TARGET from CASTER
  • [hidden] [30s]
    genericstonetabletEffect #8