1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. sgt_boran_sniper_snipe

Snipe

snipe

Snipe

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
snipe
Snipe
2
snipe
Snipe
3
ambushMarked! – Increases damage from Snipe by 15% per stack.
  • [hidden] [0s]
    snipeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . snipe . snipe_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [hidden] [45s]
    snipeEffect #2

  • [180s]
    ambushMarked!
    Increases damage from Snipe by 15% per stack.

    • On Apply

    Perform the following actions:

    • Modify meta stat #46, fixed = 0.15
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect