Snipe
Snipe
Attributes
Type: | active |
Activation time: | 5s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141147583449030910 |
Combat log ID: | 830277307858944 |
FQN: | abl. |
Star Wars name: | Snipe |
Other languages: | Heckenschuss Tir embusqué |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Hydra script: hyd. location. open_ worlds. class. trooper. chapter_ 1. the_ shadow_ fist. inst_ warn_ sniper Global ID: 16141096010063568506 FQN: abl. quest. location. open_ worlds. class. act_ 1. trooper. the_ shadow_ fist. shadow_ fist_ sniper_ shot/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. location. open_worlds. act_1. trooper. the_shadow_fist. shadow_fist_sniper - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 10
- Travel Time = (time) 0s - Execute hydra hook OnCalled (object self = Target)
- 2
- When projectile completed travel
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.8
- Standard Health Percent Min = (float) 0.4
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When effect is applied
Only when the following conditions are met:
- If Result
- Negated = (bool) false
- Results Option: Combat Math Only = (bool) false
- Results Option: Match All = (bool) false
- Results = Int(62, 30)
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- [4s]
Focused
Focused on the shot, vulnerable to attackSlot: Buff Duration: 4s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s
Target overrides: - [target override] Caster
Global ID: 16141092711528683875 Combat log ID: 830277307859228 FQN: abl. quest. location. open_ worlds. class. act_ 1. trooper. the_ shadow_ fist. shadow_ fist_ sniper_ shot/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by 1.6
- Immobilize but allow rotation
- 2
- When character takes damage, not more than every 1s (25% chance)
Perform the following actions:
- Stun the TARGET