Solo Bolster
Solo Bolster
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141111374720410111 |
Combat log ID: | 4333785210421248 |
FQN: | abl. |
Star Wars name: | Solo Bolster |
Other languages: | Einzelspieler-Stärken Coup de pouce solo |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Solo Bolster
Bolstering your gear while in a Solo Mode Flashpoint.
Probes will heal you for 3% every 3 seconds while out of combat.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. flashpoint. solo. buff Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to 16-man
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 70
Global ID: 16141163331934165743 Combat log ID: 4333785210421538 FQN: abl. qtr. flashpoint. general. solo. level_ 70. buff/5/1 - Set Area Restricted
- 1
- When effect ticks
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is not in combat
- If hitpoints of TARGET < 100%
Perform the following actions:
- Heal the TARGET with Tech for 1*BonusHeal + (2% of its HP), causing no threat
- Play appearance epp.
agent. , dependent on calling effectkolto_probe. heal
- 2
- When CASTER exits combat
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectkolto_probe. buff
- 3
- When effect is applied
Perform the following actions:
- Bolster the TARGET to level 70, item rating 236 and armor weapon rating 236
- Modify stat Damage Done Modifier (Fixed), set to 5%
- Modify stat [general], set to -30%
- 4
- When effect ticks
- When effect is applied
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [does not expire]
Level Lock
You have been level locked at 70.
Probes will heal you for 3% every 3 seconds while out of combat.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. flashpoint. solo. buff Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to 16-man
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
Global ID: 16141160033399283702 Combat log ID: 4333785210421550 FQN: abl. qtr. flashpoint. general. solo. level_ 70. buff/5/2 - Set Area Restricted
- 1
- When effect ticks
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is not in combat
- If hitpoints of TARGET < 100%
Perform the following actions:
- Heal the TARGET with Tech for 1*BonusHeal + (2% of its HP), causing no threat
- Play appearance epp.
agent. , dependent on calling effectkolto_probe. heal
- 2
- When CASTER exits combat
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectkolto_probe. buff
- 3
- When effect is applied
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 242 - Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale
- 4
- When effect ticks
- When effect is applied
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [does not expire]
Solo Bolster
Bolstering your gear while in a Solo Mode Flashpoint.
Probes will heal you for 2% every 3 seconds while in combat.Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. generic. player Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET has an effect with the tag tag.abl.generic.player
- Can only be called by other effects
Global ID: 16141161132910911045 Combat log ID: 4333785210421562 FQN: abl. qtr. flashpoint. general. solo. level_ 70. buff/5/3 - Set Area Restricted
- 1
- Before NPC with this effect takes damage, not more than every 3s
Only when the following conditions are met:
- If hitpoints of TARGET ≥ 50%
Perform the following actions:
- Heal the TARGET with Tech for 1*BonusHeal + (2.5% of its HP), causing no threat
- Play appearance epp.
agent. , dependent on calling effectkolto_probe. heal
- 2
- Before NPC with this effect takes damage, not more than every 3s
Only when the following conditions are met:
- If hitpoints of TARGET ≤ 50%
Perform the following actions:
- Heal the TARGET with Tech for 1*BonusHeal + (5% of its HP), causing no threat
- Play appearance epp.
agent. , dependent on calling effectkolto_probe. heal
- 3
- When CASTER enters combat
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectmedical_probe. probe_heal
- 4
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectgeneral. buff_cast - Modify stat Damage Done Modifier (Fixed), set to 5%
- Modify stat Max Health, set to 15%