1. Abilities
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. reek
  9. reek
  10. spawn_adds

Spawn Adds

stimpack

Spawn Adds

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.reek.reek

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
Spawn Adds
2
stimpack
Spawn Adds
3
berserkFrenzy – Damage dealt increased.
4
berserkFrenzy – Damage dealt increased.
5
berserkFrenzy – Damage dealt increased.
6
stimpack
Spawn Adds
7
stimpack
Spawn Adds
  • [hidden] [0s] [not displayed]
    stimpackEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [hidden] [10s]
    stimpackEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Execute hydra hook spawn_story
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Execute hydra hook spawn_hard
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Execute hydra hook spawn_nm
  • [10s]
    berserkFrenzy
    Damage dealt increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect expires

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If CASTER is positioned ≤ 12m to melee distance of TARGET
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If CASTER is positioned ≤ 12m to melee distance of TARGET
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #7 to TARGET from CASTER
  • [60s]
    berserkFrenzy
    Damage dealt increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [50s]
    berserkFrenzy
    Damage dealt increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [25s]
    stimpackEffect #6

  • [hidden] [10s]
    stimpackEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 10s