1. Abilities
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. gate_puzzle
  7. npc
  8. wave
  9. wave_elite
  10. knockback

Strong Swipe

cleave

Strong Swipe

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cleave
Strong Swipe
2
backflipsDismantled – Damage taken from the Dread Guard Dismantler that struck you is increased by 1000%.
3
backflipsDismantled – Damage taken from the Dread Guard Dismantler that struck you is increased by 1000%.
4
thrownKnockdown – Prone and unable to act.
  • [0s] [not displayed]
    cleaveEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_warrior.sundering_assault.cast_instant, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 2
      - Standard Health Percent Min = (float) 2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_warrior.sundering_assault.cast_instant, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.7
      - Standard Health Percent Min = (float) 0.7
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [30s]
    backflipsDismantled
    Damage taken from the Dread Guard Dismantler that struck you is increased by 1000%.

  • 1
    • When effect is applied

    Perform the following actions:

  • [30s]
    backflipsDismantled
    Damage taken from the Dread Guard Dismantler that struck you is increased by 1000%.

  • 1
    • When effect is applied

    Perform the following actions:

  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 6, 10° pitch, 0° yaw