1. Abilities
  2. operation
  3. iokath
  4. boss
  5. scyva
  6. adds
  7. stasis_swarm_droid
  8. synchronized_slaughter

Synchronized Detonation

abl_jc_sa_resonating_vibrations

Synchronized Detonation

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140935293905669371

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_resonating_vibrations
Synchronized Detonation
2
abl_jc_sa_resonating_vibrationsSynchronized Detonation – Unable to act.
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . scyva . adds . stasis_swarm_droid . synchronized_slaughter_aoe, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Instantly kill the TARGET
  • [2s]
    abl_jc_sa_resonating_vibrationsSynchronized Detonation
    Unable to act.

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Hard or Nightmare Mode

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Hard or Nightmare Mode

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.5
      - Standard Health Percent Min = (float) 0.5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.2, 65° pitch, 0° yaw