Tail Whip
Tail Whip
Kithrawl whips his tail around himself, knocking back anyone near him.
Attributes
Type: | active |
Activation time: | 2.5s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 7.2.0 |
Global ID: | 16140929839374012095 |
Combat log ID: | 4643890439127040 |
FQN: | abl. |
Star Wars name: | Tail Whip |
Other languages: | Schwanzhieb Coup avec la queue |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [5s]
Tail WhipSlot: Buff Duration: 5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Global ID: 16141134669699383417 FQN: abl. daily_ area. ruhnuk. world. world_ boss. lizard_ boss. tail_ whip/18/1 - Set Duration
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
daily_area. , dependent on calling effectruhnuk. world. world_boss. lizard_boss. tail_whip_loop - Immobilize and prevent rotation
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - Can only be called by other effects
Global ID: 16141135769211013036 FQN: abl. daily_ area. ruhnuk. world. world_ boss. lizard_ boss. tail_ whip/18/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 50
- Sort Type = Closest
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 20° pitch, 20° yaw
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.15
- Standard Health Percent Min = (float) 0.15
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0