1. Abilities
  2. operation
  3. iokath
  4. boss
  5. scyva
  6. adds
  7. sterilization_array_module
  8. targeting_solution

Targeting Solution

abl_ag_op_lethal_proliferation

Targeting Solution

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_lethal_proliferation
Targeting Solution
2
abl_ag_op_lethal_proliferation
Targeting Solution
3
abl_ag_op_lethal_proliferation
Targeting Solution
4
cripplingfireImmobilized – Unable to move.
5
rushedshotStay of Fire – Unauthorized target detected.
6
abl_ag_op_lethal_proliferation
Trigger Evasive Maneuvers
7
abl_ag_op_lethal_proliferation
Targeting Solution
8
abl_ag_op_lethal_proliferation
Disintegrate
9
abl_ag_op_lethal_proliferation
Targeting Solution
11
abl_ag_op_lethal_proliferation
Targeting Solution
12
abl_ag_op_lethal_proliferation
Targeting Solution
13
abl_ag_op_lethal_proliferation
Targeting Solution
  • [hidden] [2s]
    abl_ag_op_lethal_proliferationEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Immobilize and prevent rotation
  • [hidden] [2s]
    abl_ag_op_lethal_proliferationEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.adds.sterilization_array_module.targeting_solution_cast, dependent on calling effect
  • [hidden] [does not expire]
    abl_ag_op_lethal_proliferationEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1.7m
      - Distance = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1.7m
      - Distance = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1.7m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​invalid_targeting_solution_target
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Execute hydra hook P1_SterilizationArray_InvalidTarget
  • 4
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [2s]
    cripplingfireImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [4s]
    rushedshotStay of Fire
    Unauthorized target detected.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.adds.sterilization_array_module.targeting_solution_invalid_target, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • [hidden] [4s]
    abl_ag_op_lethal_proliferationTrigger Evasive Maneuvers

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​omega_protocol_droid.​emergency_deflection_field
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​omega_protocol_droid.​emergency_deflection_field
        AND
        • If difficulty is set to Veteran or Master Mode
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.adds.sterilization_array_module.disintegrate_offset, dependent on calling effect
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Caster
      - InitialOrientation_ToEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Deflected Blast

      FQN: abl.​operation.​iokath.​boss.​scyva.​adds.​sterilization_array_module.​deflected_blast

      Deflected Blast

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 345
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.22
      - Height_Value = (float) 7
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Caster
      - InitialOrientation_ToEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Deflected Blast

      FQN: abl.​operation.​iokath.​boss.​scyva.​adds.​sterilization_array_module.​deflected_blast

      Deflected Blast

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 15
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.22
      - Height_Value = (float) 7
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
    • Add effect #12 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • [hidden] [4s]
    abl_ag_op_lethal_proliferationEffect #7

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 20
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1.5m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​omega_protocol_droid.​evasive_maneuvers
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.adds.sterilization_array_module.disintegrate, dependent on calling effect
  • [0s] [not displayed]
    abl_ag_op_lethal_proliferationDisintegrate

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Instantly kill the TARGET
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [0s] [not displayed]
    abl_ag_op_lethal_proliferationEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET does not have 4 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​sterilization_array_module.​charging_warning

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​sterilization_array_module.​charging_warning
  • [hidden] [3s]
    abl_ag_op_lethal_proliferationEffect #10

  • [0s] [not displayed]
    abl_ag_op_lethal_proliferationEffect #11

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.11
      - Standard Health Percent Min = (float) 0.11
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [3s]
    abl_ag_op_lethal_proliferationEffect #12

  • [0s] [not displayed]
    abl_ag_op_lethal_proliferationEffect #13

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1.7m
      - Distance = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER