1. Abilities
  2. exp
  3. 04
  4. manaan
  5. world_arc
  6. republic
  7. mission_2
  8. temp_grenade

Thermal Deployer

advanced_pyro_grenade

Thermal Deployer

High-powered launcher that can deploy the second most powerful and feared explosive in the galaxy (the Thermal Destroyer) over long distances.

Attributes

Conditions

Metadata

Users

Used by
  • apc.exp.04.manaan.world_arc.republic.mission_2.temp_rocket

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_pyro_grenade
Thermal Deployer
2
advanced_pyro_grenade
Thermal Deployer
3
thrownKnockdown – Prone and unable to act.
4
burnedThermal Deployer – Periodic elemental damage.
5
advanced_pyro_grenade
Thermal Deployer
6
advanced_pyro_grenade
Thermal Deployer
  • [hidden] [0s]
    advanced_pyro_grenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.04.manaan.world_arc.republic.mission_2.rocket_launch, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0s
    • Modify Charges
      - Tag = (string)
      - Ability Spec =

      [grenade_ammo]

      FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​grenade_ammo

      [grenade_ammo]

      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 5
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    advanced_pyro_grenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.inferno_grenade_explosion, dependent on calling effect
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 2.5, 30° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [15s]
    burnedThermal Deployer
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.inferno_grenade_burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.8
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [2s]
    advanced_pyro_grenadeThermal Deployer

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook hit_door_target
  • [hidden] [2s]
    advanced_pyro_grenadeEffect #6

  • 1
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.exp.04.manaan.world_arc.republic.mission_2.rocket_projectile, dependent on calling effect