1. Abilities
  2. itm
  3. tactical
  4. sow
  5. inq_con
  6. sin_shad
  7. hat_sen
  8. dmg_sust_01

Thrashing Terror

Thrashing Terror

Creeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack.

Attributes

Conditions

Metadata

Used by

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Thrashing Terror
2
Thrashing Terror
3
Thrashing Terror
  • [hidden] [does not expire]
    Effect #1

    • When NPC with this effect deals damage (weapon mode 2)
      (50% chance)
    • When NPC with this effect deals damage (weapon mode 1)
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #2

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​sith_inquisitor.​creeping_terror_dot
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​sith_inquisitor.​deathmark applied by TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.038
      - Standard Health Percent Min = (float) 0.038
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3795
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​sith_inquisitor.​creeping_terror_dot
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​sith_inquisitor.​deathmark applied by TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.033
      - Standard Health Percent Min = (float) 0.033
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0
  • [0s] [not displayed]
    Effect #3

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​jedi_consular.​sever_force_damage
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​jedi_consular.​force_suppression applied by TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.038
      - Standard Health Percent Min = (float) 0.038
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3795
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​jedi_consular.​sever_force_damage
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_consular.​force_suppression applied by TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.033
      - Standard Health Percent Min = (float) 0.033
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0