1. Abilities
  2. itm
  3. tactical
  4. sow
  5. inq_con
  6. sin_shad
  7. hat_sen
  8. dmg_sust_01

Thrashing Terror

Thrashing Terror

Creeping Terror has a 20% chance to tick an additional time whenever a melee attack deals damage.

Attributes

Conditions

Metadata

Used by

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Thrashing Terror
2
Thrashing Terror
3
Thrashing Terror
  • [hidden] [does not expire]
    Effect #1

    • When NPC with this effect deals damage (weapon mode 2)
      (20% chance)
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #2

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​sith_inquisitor.​creeping_terror_dot
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​sith_inquisitor.​deathmark applied by TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.038
      - Standard Health Percent Min = (float) 0.038
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3795
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​sith_inquisitor.​creeping_terror_dot
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​sith_inquisitor.​deathmark applied by TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.033
      - Standard Health Percent Min = (float) 0.033
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0
  • [0s] [not displayed]
    Effect #3

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​jedi_consular.​sever_force_damage
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​jedi_consular.​force_suppression applied by TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.038
      - Standard Health Percent Min = (float) 0.038
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3795
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​jedi_consular.​sever_force_damage
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_consular.​force_suppression applied by TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.033
      - Standard Health Percent Min = (float) 0.033
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0