1. Abilities
  2. operation
  3. enigma
  4. boss
  5. force_beast
  6. force_beast
  7. control_beastling
  8. move_beastling_1

Throw Lure

remotedetonationmine

Throw Lure

Throw a grenade at a target location that burns away a patch of Nihrot where it lands. Cannot burn away Hardened Nihrot.

Attributes

Conditions

Metadata

Users

Used by
  • apc.operation.enigma.force_beast.temp_ability_bar_controlled_pet

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
remotedetonationmine
Throw Lure
2
remotedetonationmine
Throw Lure
3
remotedetonationmine
Throw Lure
4
remotedetonationmine
Throw Lure
  • [hidden] [1s]
    remotedetonationmineEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook dispense_target
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [30s]
    remotedetonationmineEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.sith_inquisitor.phase_walk.return, dependent on calling effect
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 90° pitch, 0° yaw
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Instantly kill the TARGET
  • [30s]
    remotedetonationmineThrow Lure

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 30s
    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0