Tremors
Tremors
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140976350775408213 |
Combat log ID: | 3191779176218624 |
FQN: | abl. |
Star Wars name: | Tremors |
Other languages: | Erzittern Frissons |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Ability activation
- [45s]
Ion Surge
When enough ion surge devices are planted, a ground quake will start up and the residents of Westwater will be scared enough to leave their homes.Slot: Buff Duration: 45s On death: Effect is removed Tick rate: 5s (9 ticks) Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. quest. exp. 01. makeb. bonus_ series. imperial. series_ 2. local_ trouble. ground_ quake_ charges Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If TARGET is a player
Target overrides: - [target override] Party Members
Global ID: 16141034293451704575 Combat log ID: 3191779176218914 FQN: abl. quest. exp. 01. makeb. bonus_ series. imperial. series_ 2. local_ trouble. ground_ quake/5/1 - Set Duration
- 1
- When effect ticks the 1st time
Only when the following conditions are met:
- If stacks of this effect != 5
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectenvironmental. camera_shakes. aoe_camera_shake_light_medium
- 2
- When effect ticks the 1st time
Only when the following conditions are met:
- If stacks of this effect = 5
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectenvironmental. camera_shakes. aoe_camera_shake_heavy_medium - Add effect #2 to TARGET from CASTER
- [45s]
Tremors
A ground quake has been induced. Call on Westwater residents in their homes while the mesa is experiencing the ground quake.Slot: Buff Duration: 45s On death: Effect is removed Tick rate: 10s (4 ticks) # occurrences: 1 Tags: tag. abl. quest. exp. 01. makeb. bonus_ series. imperial. series_ 2. local_ trouble. ground_ quake Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) true
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141033193940077226 FQN: abl. quest. exp. 01. makeb. bonus_ series. imperial. series_ 2. local_ trouble. ground_ quake/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.quest.exp.01.makeb.bonus_series.imperial.series_2.local_trouble.ground_quake_charges
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectenvironmental. camera_shakes. aoe_camera_shake_heavy_long